Flint Memorial Library (North Reading)

Gamer girls, 25 women who built the video game industry, written by Mary Kenney ; illustrated by Salini Perera

Label
Gamer girls, 25 women who built the video game industry, written by Mary Kenney ; illustrated by Salini Perera
Language
eng
Bibliography note
Includes bibliographical references (pages 138-147)
resource.biographical
collective biography
Illustrations
illustrations
Index
no index present
Intended audience
Ages 12-18, RP TeensGrades 7-9, RP Teens
Literary Form
non fiction
Main title
Gamer girls
Nature of contents
bibliography
Oclc number
1335769816
Responsibility statement
written by Mary Kenney ; illustrated by Salini Perera
Sub title
25 women who built the video game industry
Summary
"Discover the women behind the video games we love--from the iconic games they created, the genres they invented, the studios and companies they built--and how they changed the industry forever. From classic games like Centipede and Solitaire to popular modern games like Final Fantasy, Uncharted, and Halo, this book explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today. Gamer Girls explores each woman's contributions to the industry, but also their inspirations and hardships as they worked to create the games that they wanted to play. Including smaller sidebars about other influential women, a glossary, additional resources page, and stunning profile and spot illustrations of influential pixel queens such as: Roberta Williams (creator of the adventure genre) * Mabel Addis Mergardt (the first person to write a video game) * Muriel Tramis (the French "knight" of video games) * Keiko Erikawa (the creator of the otome genre) * Yoko Shimomura (the composer for Street Fighter, Final Fantasy, and Kingdom Hearts) * Rebecca Heineman (first national video game tournament champion) * Jade Raymond (builder of the modern game engine) * and many more"--, Provided by publisher
Target audience
juvenile
Classification
Content
Mapped to

Incoming Resources